#pragma once #include #include #ifdef LUAJIT #include "luajit.h" #else #include #endif #include #include #include "pools.h" #include "conntrack.h" #include "darkmagic.h" #if LUA_VERSION_NUM < 503 #define lua_isinteger lua_isnumber #endif #ifndef LUA_UNSIGNED #define LUA_UNSIGNED uint64_t #endif // pushing and not popping inside luacall cause memory leak #define LUA_STACK_GUARD_ENTER(L) int _lsg=lua_gettop(L); #define LUA_STACK_GUARD_LEAVE(L,N) if ((_lsg+N)!=lua_gettop(L)) luaL_error(L,"stack guard failure"); #define LUA_STACK_GUARD_RETURN(L,N) LUA_STACK_GUARD_LEAVE(L,N); return N; bool lua_init(void); void lua_shutdown(void); void lua_dlog_error(void); void lua_do_gc(void); #if LUA_VERSION_NUM < 502 int lua_absindex(lua_State *L, int idx); #endif // push - create object and push to the stack // pushf - create object and set it as a named field of a table already present on the stack // pushi - create object and set it as a index field of a table already present on the stack void lua_pushf_nil(const char *field); void lua_pushi_nil(lua_Integer idx); void lua_pushf_bool(const char *field, bool b); void lua_pushi_bool(lua_Integer idx, bool b); void lua_pushf_str(const char *field, const char *str); void lua_pushi_str(lua_Integer idx, const char *str); void lua_pushf_int(const char *field, lua_Integer v); void lua_pushi_int(lua_Integer idx, lua_Integer v); void lua_push_raw(const void *v, size_t l); void lua_pushf_raw(const char *field, const void *v, size_t l); void lua_pushi_raw(lua_Integer idx, const void *v, size_t l); void lua_pushf_reg(const char *field, int ref); void lua_pushf_lud(const char *field, void *p); void lua_pushf_table(const char *field); void lua_pushi_table(lua_Integer idx); void lua_pushf_tcphdr_options(const struct tcphdr *tcp, size_t len); void lua_pushf_tcphdr(const struct tcphdr *tcp, size_t len); void lua_pushf_udphdr(const struct udphdr *udp, size_t len); void lua_pushf_iphdr(const struct ip *ip, size_t len); void lua_pushf_ip6hdr(const struct ip6_hdr *ip6, size_t len); void lua_push_dissect(const struct dissect *dis); void lua_pushf_dissect(const struct dissect *dis); void lua_pushf_ctrack(const t_ctrack *ctrack); void lua_pushf_args(const struct ptr_list_head *args); void lua_pushf_global(const char *field, const char *global); bool lua_reconstruct_ip6hdr(int idx, struct ip6_hdr *ip6, size_t *len, uint8_t last_proto, bool preserve_next); bool lua_reconstruct_iphdr(int idx, struct ip *ip, size_t *len); bool lua_reconstruct_tcphdr(int idx, struct tcphdr *tcp, size_t *len); bool lua_reconstruct_udphdr(int idx, struct udphdr *udp); bool lua_reconstruct_dissect(int idx, uint8_t *buf, size_t *len, bool badsum, bool ip6_preserve_next); typedef struct { const char *func, *instance; const struct desync_profile *dp; const t_ctrack *ctrack; } t_lua_desync_context; bool lua_instance_cutoff_check(const t_lua_desync_context *ctx, bool bIn);